namespace Stetson {
	partial class Stetson {
		/// <summary>
		/// Required designer variable.
		/// </summary>
		private System.ComponentModel.IContainer components = null;

		/// <summary>
		/// Clean up any resources being used.
		/// </summary>
		/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
		protected override void Dispose(bool disposing) {
			if (disposing && (components != null)) {
				components.Dispose();
			}
			base.Dispose(disposing);
		}

		#region Windows Form Designer generated code

		/// <summary>
		/// Required method for Designer support - do not modify
		/// the contents of this method with the code editor.
		/// </summary>
		private void InitializeComponent() {
            System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(Stetson));
            this.SuspendLayout();
            // 
            // Stetson
            // 
            this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
            this.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Center;
            this.ClientSize = new System.Drawing.Size(625, 393);
            this.DoubleBuffered = true;
            this.Font = new System.Drawing.Font("Microsoft Sans Serif", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
            this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle;
            this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
            this.KeyPreview = true;
            this.MaximizeBox = false;
            this.Name = "Stetson";
            this.Text = "Emulator";
            this.KeyDown += new System.Windows.Forms.KeyEventHandler(this.Stetson_KeyDown);
            this.KeyUp += new System.Windows.Forms.KeyEventHandler(this.Stetson_KeyUp);
            this.MouseDown += new System.Windows.Forms.MouseEventHandler(this.Stetson_MouseDown);
            this.MouseUp += new System.Windows.Forms.MouseEventHandler(this.Stetson_MouseUp);
            this.ResumeLayout(false);

		}

		#endregion
	}
}

